An Absurdly Deep Dive into the History of 4Kids | Part 24: Everything Changes (Conclusion)

So, class, what have we learned over the past 24 blog posts and 100 pages besides the fact that I desperately need a life?

All joking aside, this wasn’t really a passion project or anything, more of a long-standing curiosity that I wanted to explore, thought would just take a few days to research and write, not two months (even as all the parts were sitting in my scheduled posts queue for weeks after finishing the entire thing, I still went back and edited them many times), and wound up finding so many rabbit holes that I think I literally am a rabbit now.

However, I am very glad that I decided to write this up because it helped me understand a lot about why 4Kids was the way it was, a lot of their business practices, what was happening behind the scenes, why they truly died, and I even got to do some sleuthing and maybe clear up some rumors. Maybe you even learned something and had some fun. I hope so.

I think a big takeaway here, though, is that 4Kids, at the end of the day, wasn’t this big boogeyman of anime, when you get down to it. They were mostly just….grossly incompetent. I know it seems weird to say that of such a big name as 4Kids, but, they pretty much were. They propped up their business on a few big titles with no plan as to what they would do should those titles be taken away, they lucked out with a few huge licenses, especially Pokemon at the start, they greatly overestimated their skills and knowledge in the industry, and then whined that Japan didn’t consistently come up with more merchandisable cash cows for them to license on a regular basis as if that was in their control.

They disrespected their audience, which earned them ire, they disrespected anime and manga as a whole, which earned them ire, they disrespected their peers in the anime (and manga) industry, which earned them ire, they didn’t bother to do proper research on their own licenses before obtaining them or research into Japan and how their economy and content works despite working with their properties for years, which earned them ire, and they constantly wanted a pat on the back for doing so much for anime while also desperately not wanting their audience to know what they were consuming was anime….which earned them ire.

Even their production of merchandise and marketing, two things you’d think a licensing company that has existed for over four decades and has had several massive properties under its belt would be able to do quite well consistently, wasn’t all that good at times. From not properly advertising certain shows to supposedly not getting a toy deal for Mew Mew Power to their ridiculously spotty and frustrating release schedule for DVD and VHS releases, especially in regards to ‘uncut’ releases, to making a deal with Miramax and Harvey Weinstein for the Pokemon movies to the disaster that was Toonzaki. It’s amazing how they were both very good at marketing and advertising while also making some incredibly baffling and poor business decisions.

Some things were out of their control, of course, especially the financial crisis and the overall death of Saturday morning cartoon blocks, but many aspects of their downfall were their own doing. If you want to look at the Yu-Gi-Oh! lawsuit from a different perspective, the fact that they said they’d do anything to keep the Yu-Gi-Oh! license, including go bankrupt, was a little on the insane side. I get that Yu-Gi-Oh! was their top earner and losing the license would have been the death of them anyway, but it seems very immature and backwards to basically stamp their feet and say they’d rather kill themselves than let someone else do it. Even if they did rightfully win the lawsuit in the end, they didn’t get anything substantial from it, and they had to have known that.

I won’t really hold Chaotic’s situation against 4Kids because that was also largely out of their hands. It was just a financial gamble that failed in a time of economic turmoil. Again, even without the financial crisis at the time, Chaotic likely would have just been a fairly beneficial property to them through the rest of their years. I sincerely doubt revenue from it would have saved them from their eventual fate. They probably would have just sold it back to CUSA or someone else in the bankruptcy auction. Looking back, maybe one of the reasons 4Kids didn’t want to give up the license to CUSA was because they had injected so much of their own money into it that any offer CUSA gave probably didn’t seem like it was worth it, even though, ya know, it doesn’t make them ANY money by latching onto it forever.

I do think they also had a big issue with their all-or-nothing attitude. They were constantly dead set on finding the next huge thing – the things that would rake in insane profits and make them the top of their field – but they were very bad at long-term strategies. Let me be completely fair and clear – I don’t have a mind for business, much of it goes over my head, but even I can tell that they had a big problem with this. Even when they did say this property or another would be a big earner for years, they either dropped them early because they weren’t being massively successful immediately or they would keep the property but give up on it in spirit, so to speak, by just letting the license rot in their hands.

This reflected very well in their aforementioned attitudes towards Japan in which Al Kahn said anime and manga in Japan were dying because they hadn’t had any generation-defining merchandisable hits in over a decade, which was objectively wrong in a lot of ways. If he thinks an entire country is “over” just because their anime and manga sales were down for a bit, even to the point where he gave up on licensing anime for three years as a result, then it’s not surprising that he views his company in the same way.

This was even reflected when they tried to branch out a bit into female-oriented shows. Winx Club did well, but they had it taken from them because the creator didn’t like what they were doing with it. They gave it another go with Mew Mew Power, which also did well, but dropped it halfway through because they couldn’t get a toy deal for it. Magical DoReMi was good, but it wasn’t good enough so they dropped it. And they didn’t even dub Precure because they likely thought ‘Why bother? If there’s one thing we’ve learned here it’s that there’s no money with girl stuff.’ And then there was whatever the hell they were trying to achieve with Capsule Monsters, which comes off like they gave up on that idea almost immediately while also having no real direction on what they wanted it to be in the first place.

I do concede that a large amount of 4Kids’ edits, as with other child-demographic anime dubs at the time, were a result of FCC constraints and regulations, but I’ll only concede so far with that assessment. Yes, certain edits were necessary to meet broadcast standards, but many of their edits, such as their localization efforts, changing entire soundtracks and removal of all things text, were squarely on 4Kids. As far as I know, the FCC has no regulations about changing foreign content to better suit young American audiences. The only entity that really benefits is 4Kids. In their eyes, it made them more marketable and appealing, and the only people getting offended were the pre-existing fans who knew better, and most of those people weren’t in 4Kids’ target demo, so they didn’t care. Also, let’s not overlook the fact that some of their edits were just entirely nonsensical, and many of their content edits were still commonly present in their movies, which are not controlled by the FCC.

Let’s also not forget that many of their practices were a result of just being terribly condescending to their audience. From making things way too obvious through dialogue changes/additions, editing scenes around or even having new animation created to drive certain points home to thinking every single second of a show needed to have music or talking in it to keep kids’ attention to making mistakes in their dubs and not fixing them on purpose just because they didn’t care and then later claiming it was on purpose as a little weird Easter egg thing.

4Kids, as much as it sucks to say, weren’t entirely wrong when it came to those views, either. Looking back as fully grown anime fans, yeah, we see how bungled the dubs were for a variety of reasons, and we feel rightfully disrespected as fans, but, back when we were kids, most of us didn’t care. The fact that 4Kids, by design, made their shows to trick viewers into not thinking they were watching anime (which failed after a while) definitely had a hand there, but I can’t honestly say that my experiences looking back at enjoying these shows is in any way tarnished knowing what I know now because 4Kids, despite their backwards best efforts, helped make me an anime fan, and they wound up being a significant part of the anime boom in the late 90s and early 2000s.

I don’t attribute my being an anime fan to 4Kids because other shows dubbed by other companies, such as Sailor Moon (DiC), Digimon (Saban) and Dragon Ball and DBZ (Ocean/Funimation) and a slue of others certainly helped push me there too, but they were a big part of it. Plus, many of the shows that they dubbed are now available in high definition subbed versions (not all of them, admittedly), the ones that aren’t weren’t made unavailable or obscure because of 4Kids (It’s likely some people only know of a few obscure shows because 4Kids dubbed them once upon a time) and they also helped pioneer anime streaming options with 4Kids.tv, Toonzaki and even their Youtube channel.

4Kids isn’t even really special when it comes to them mangling their properties. As I’ve already covered in my Sub/Dub Comparison series, companies like DiC, Saban and Nelvana were awful in their own rights with similarly awful and confusing changes, but what makes 4Kids special was that they were the best damn manglers who left a trail of shows and movies in their wake. All of those other dubbing companies had rather limited libraries of anime compared to 4Kids. They wanted that kid anime market cornered, and they cornered it as much as they could. They were the kings of mangling, and I say that with legit praise because they were so much better at digital paint and editing magic than any of the aforementioned dubbing companies.

Even on Cartoon Network where they were more lax on that stuff because their anime was geared towards older kids and teens, and adults with Adult Swim, they had to make edits to suit airing. Some famous examples include Naruto and Yu Yu Hakusho. I specifically remember sloppy paint edits on Yu Yu Hakusho where you’d see the digital paint very obviously shaking as it was covering up wounds and middle fingers. And obviously there were awkward edits to replace Yusuke’s swearing. Even on Adult Swim there was some instances of editing for content. I remember Blue Gender had a sex scene hinted at in the next episode preview with a few clips between Marlene and Yuji, and it just wasn’t there in the episode on Adult Swim where it is there in the Japanese version.

This stuff happens. Sometimes, their dubs were just legitimately entertaining because the cast and writers were having a ball with the show. Their music could even be legitimately good. It was a crap shoot with them sometimes.

Speaking of the cast and crew of their shows, I really do want to emphasize that, in my opinion, they were the best parts of 4Kids. I poke fun at some 4Kids actors’ acting abilities and even just their voices sometimes, and I make fun of a lot of writing choices, but as far as I’ve seen the regular 4Kids cast and crews typically had a blast doing what they did and were proud of their work. For many of them, 4Kids productions were their first foray into mainstream voice acting work, and for some of them it was their first venture into voice acting period. They also seem to be good with the fans, happy to talk about their experiences and were understandably upset whenever a project they were working on fell through, especially in the situation with Pokemon where the rug was pulled out from under them from all angles. The main problem in 4Kids’ wheelhouse were almost always the executives, especially, yes, Al Kahn.

That being said…..there’s a reason 4Kids died when many other dubbing or licensing companies went through similar hardships and came out on the other side with their feet on the ground. As I just mentioned, 4Kids was terribly pigeon-holed. They were exclusively, well, for kids. Older kids and even teens and adults may have had a place in their audience, but their demographic was kids.

When you’re dealing with a kid demographic, you have to work in a landscape that is probably the fastest changing landscape in media. Kids grow up super fast. They outgrow Kids WB and move on to Toonami. They outgrow Toonami and move on to Adult Swim. They may not move on to other anime at all. Within a few years you have an entirely new audience of kids you have to impress with things that are new and exciting, and in the world of licensing, especially when you’re primarily licensing imported shows, you’re chained to whatever is being offered/is available in other countries.

It’s true that trying to make certain properties more fitting for newer audiences helps keep properties alive for years, just look at some of the American kids’ properties that have existed for decades without changing a whole lot, but when you’re dealing with licensing other properties that you don’t have a whole lot of creative control over, you need to find different avenues to evolve.

The thing is that they recognized this. Their problems with having few big properties holding them up and focusing on a demographic that practically demands constant change was in nearly every single financial document as concerns about their company, but they very rarely presented anything that would help solve that issue.

They did create 4Sight, which would’ve been a fantastic move to branch out into older audiences and get a more stable income stream, but, as all-or-nothing attitudes go, they pretty much went the ‘nothing’ route with 4Sight. They didn’t make any big moves with it. They barely made any small moves with it. It pretty much just sat in a corner collecting cobwebs for half a decade.

Toonzaki was a weird outlier in this regard because it’s almost like they went too far in the other direction by having a streaming site where a lot of graphic titles were offered alongside uncut 4Kids properties with no parental controls or age confirmation that I could see. This would have been the perfect project for 4Sight, but they didn’t give it to them. It was entirely a 4Kids website.

Localization is an issue too, but not fully. Yes, some references and jokes need to be changed because they just don’t translate well in English, but that usually not the problem. They were worried their audience would be put off by foreign things. Or, for some reason, an American audience would never be able to connect with Japanese characters and settings. But then again, you’ll never know if the localization is what killed it in the States either. It was largely a matter of gambling with pretty much any property 4Kids acquired.

They were also largely stuck on broadcast TV. They had trouble with releasing movies after a point, and their DVD production and sales were incredibly inconsistent and lacking, something that got exponentially worse when they attempted to release uncut DVDs. Other companies also took to TV a lot, but they tended to be better about releasing uncut DVDs. For example, people complained a lot about Naruto’s censored airing on Cartoon Network, but the uncut version was made readily available as the series aired, starting when the series premiered and completing the DVD releases when Naruto ended its run on TV.

By the time 4Kids broke out into streaming, they just handled it badly. Streaming their edited shows on 4Kids.tv? That’s great. Streaming those and some uncut stuff on their Youtube channel? Awesome. Toonzaki, however, was a great idea that was also somehow a massive mess in practice. As I mentioned, it’s just weird to have a 4Kids streaming service that had so many graphic titles with seemingly no parental blocks or age confirmations. If they were comfortable streaming uncut Yu-Gi-Oh! titles on their Youtube channel, why did they feel the need to use that as a tentpole for Toonzaki? Why not just release the episodes on 4Kids.tv, maybe with a warning or something, and keep all non-4Kids stuff on Toonzaki?

Their official promotions, few of them as there were, didn’t push it as the place to get uncut Yu-Gi-Oh! episodes, just anime in general, but literally everywhere online that’s what it was being hyped as because the little information available, again, mostly from Mark Kirk’s interview, was that it was a 4Kids website for their uncut shows for general audiences. When you don’t have any other frame of reference, that’s what people are going to run with.

They also didn’t seem to realize that just being an aggregate site for anime sourced from other websites with only Yu-Gi-Oh! titles being unique wasn’t a good long-term plan. They acted as if they’d host more stuff directly on their website in the future, but they never did. Everything was hosted from Hulu, Crunchyroll, Funimation, Viz or other places for the entirety of its life.

That’s not entirely on them since the landscape for streaming was in its infancy back then, especially when it came to licensed properties, but still. It was a decent idea sitting on a bad execution. And while it came during a time when 4Kids really needed that opportunity to grow, it also came at the worst time because this was just a year before the Yu-Gi-Oh! lawsuit. If they had a longer lifespan, maybe they could have ironed out the kinks with Toonzaki, but I really doubt it.

A part of their downfall was also the death of Saturday morning cartoons. Animated shows were no longer something only available on Saturday mornings, making their inconvenience a bother. Why would I wake up early on a weekend to catch an anime that I can watch anytime streaming? Or get on DVD later? Or catch on syndication on another network? Or why watch those shows when cartoons are constantly on Cartoon Network, Disney Channel and Nickelodeon? Or why watch those cherry-picked kidified anime when I can watch a big variety of less edited shows on Toonami or Adult Swim, or, hell, even blocks like Anime Unleashed on G4 Tech TV?

They were also prisoners of their merchandise. They treated every property as a merchandise machine. Al Kahn and Mark Kirk said it straight out – if they can’t merchandise it, they’re not interested in it. A large portion of their money came from toys and other kids merchandise, which was also evolving at a breakneck speed as Al Kahn pointed out several times. The problem there was evaluating it improperly a good chunk of the time. I don’t really think they allowed a lot of these shows to have enough time to secure an audience before they decided the merchandise wasn’t worth it. They dropped so many shows because of merchandise when they barely had a few episodes to a full season under their belts.

Honestly, the lawsuit really was just the straw that broke the camel’s back. 4Kids was already on the ropes, they were teetering on the edge, and that lawsuit pushed them over and they couldn’t recover. If it wasn’t the lawsuit, it would have been something else very shortly, I guarantee it. It may seem overly pessimistic, but I just didn’t see 4Kids having a significant future anymore. They were consistently going down for years and could barely even glance up a few times. Either they would have died shortly on their own anyway or they would have stumbled into some miracle property that would save them from the Shadow Realm (and Tai Chi Chasers was not going to be it), and even then I can imagine that would only eek out a few more years for them. They just didn’t have the steam to go on.

At the end of the day, when everything is said and done, 4Kids was and still is an icon….an icon of what, is up to you, but it’s still an icon. Let’s be honest, we still have a blast with 4Kids shows just in poking fun at their ridiculousness, and some still enjoy them legitimately. I won’t deny for a second that, even though doing my SDCs of 4Kids shows chips away at my soul sometimes, the shows still commonly wind up being fun either because I’m legitimately enjoying it or I’m just laughing at the 4Kidsisms.

I’m not going to dance on 4Kids’ grave, but I’m also not going to mourn it. 4Kids was, somewhat fittingly, a product of its time. There’s just no way a company like 4Kids could survive today. There are too many sources of good, loyal dubbed anime, and there are plenty of kids anime that are dubbed just fine and made readily available to children because many dubbing companies today will dub a wide range of anime for a nearly endless demographic from kids to adults to every gender and across every genre. And if you don’t like dubs, subtitled anime, official or fansubs, are readily available at thousands of sources.

Maybe we could have seen an entirely different 4Kids over time, but I doubt it. Also, there was a certain charm with shows being on Saturday morning lineups that you really can’t get anymore, and I think 4Kids thrived on that one very specific area that we can’t replicate now. 4Kids cut out a niche for itself and dominated in that one area, and there just wasn’t a place for it once that niche was gone.

It’s an entirely new world for kids, and it’s not a world for 4Kids.

4Kids will always have a special place in my heart for helping me discover some of my favorite shows and helping spark my love of anime. I won’t excuse what they’re guilty of, and I won’t overexaggerate any good they did. I’ll just say “Thank you, 4Kids. As much for dying as for living.”

Part 23: Where in the World is Kahnmen Sandiego?


If you enjoy my work and would like to help support my blog, please consider donating at my Ko-Fi page. Thank you! ♥

Buy Me a Coffee at ko-fi.com

An Absurdly Deep Dive into the History of 4Kids | Part 18: 4Kids is No Longer Foxy (2008)

As 4Kids metaphorically moved back home to take Kids WB’s spot on the newly branded CW, things were falling apart at Fox. The executives at Fox were upset with 4Kids since they reportedly had not been paying their lease for the time slot for an undisclosed amount of time. Likewise, 4Kids was upset with Fox for not upholding their part of the contract in stating that 4Kids TV would air on at least 90% of Fox’s affiliate channels, which is actually why they owed them lease money. Since they were not being aired on 90% of the channels, 4Kids demanded Fox pay them a refund of their lease money by $13mil. Fox responded claiming they owed them nothing.

Reportedly, the issue here was that a sizable amount of their channels simply did not want to air the block, and Fox could not force them to air it due to a Right of First Refusal clause in their contracts. Most of Fox’s channels opted to air 4Kids TV, usually the ones that had already previously aired Fox Kids, however, enough channels opted out that it wasn’t meeting contractual obligations with 4Kids. The disputes resulted in litigation being brought up by 4Kids, allowing them early dismissal from their contract by one year. On November 10, 2008, 4Kids announced that 4Kids TV would be ending, and on December 27, 2008, 4Kids TV had its last airing.

4Kids would focus all of its energies on The CW4Kids, and Fox would choose to officially end its Saturday morning cartoon block practices entirely due to too much competition in the market. Instead, the block would be replaced by a series of infomercials later titled The Weekend Marketplace.

While it seemed like 4Kids may have been heading for greener pastures, the grass wound up being awfully brown.

Less than two weeks before the last airing of 4Kids TV, December 17, 2008, 4Kids would lay off 15% of their workforce, citing financial struggles in light of the global financial crisis. As previously stated, Q4 was a particularly nasty blow to them, and 4Kids’ stock had been going downward since 2006. 2007 was a building period for Chaotic, and they were banking on 2008 being so good that it would help them reach higher peaks once more, but that obviously didn’t happen. Compared to 2007, 4Kids’ stock values were awful for nearly the entire year, maxing out at $14.31 a share in Q1, with a lowest point of $1.80 a share in Q4 compared to 2007’s max of $20.31 and lowest point of $10.72. Its earnings were up, with $63,669,000 compared to $55,609,000 in 2007, but so were its expenses and losses with $95,386,000 compared to $81,378,000 in 2007. Overall, they had a year end loss of $36,819,000 compared to $23,326,000 in 2007.

Despite this, Al Kahn was confident 2009 would bring them profit once more. However, his confidence would prove to be misplaced. Their licensing practices were still basically halted as a result of Al Kahn developing negative views on anime and Japan at this point. Their only remaining anime titles were Yu-Gi-Oh! GX, which would soon suddenly transition to Yu-Gi-Oh! 5Ds on September 13, 2008, and Dinosaur King. Any other titles that aired on the block had either already ended their run (Cubix, Sonic X), were ending this year (DoReMi, Kirby, Viva Pinata) or were running out of steam (Kirby’s rights were up in 2009, TMNT would end in 2009, Winx Club would have its license revoked in 2009). Cartoon-wise, they still had Chaotic too, but, well, we know what happened there.

4Kids did have a new Russian show to dub called GoGoRiki, originally titled Smeshariki or Kikoriki which would do alright, garnering two seasons, but 4Kids dropped it after that since it was already in dire financial straits. Mark Kirk stated in the 2010 ANN interview that he didn’t really view Gogoriki as a major failure as one person on Twitter accused, because, as he saw it, the show served the purpose of providing the block’s educational and informative requirements.

In terms of purely broadcast rights, 4Kids grandfathered over a lot of titles from Kids WB such as The Spectacular Spider-Man, The Batman, Magi-Nation and Johnny Test. The only show they acquired that year that didn’t also air on Kids WB was Kamen Rider: Dragon Knight, which wouldn’t officially premiere until 2009, but had a preview aired on December 13, 2008. However, the show was dropped by the time 2009 was over, due to low ratings, opting to air the final episodes on 4Kids.tv.

Considering Yu-Gi-Oh! was one of their last big earners, there was a lot riding on 5Ds (Hehe, motorcycle puns.) For the first time, 5Ds would introduce an entirely new system to the card game and the anime called Synchro Summoning, hoping that this new mechanic would, again, help breathe new life into the franchise. Yu-Gi-Oh! 5Ds’ dub was not received well. It’s considered the worst Yu-Gi-Oh! dub done by 4Kids, with numerous rewrites, personality changes, several episodes being skipped, subplots being skipped, and heavily editing the Crash Town arc to the point where they omitted the ending of the final duel.

In a serious case of Deja Vu, 5Ds would also be canceled, leaving its final season undubbed and unaired. There were several reasons for this – none of which I can properly verify, except maybe the last one, so fair warning.

The first was that 5Ds’ ratings were not doing so well, and the new cards were also not selling as well. It wasn’t a failure or anything, but it was performing under what they had predicted.

The second reason was that 4Kids was behind in production again, and Konami was pressuring them to dub Yu-Gi-Oh! ZEXAL.

The third was the

Dun

Dun

DUNNNNNNN

Yu-Gi-Oh! lawsuit.

We’re not quite around to discussing that in full yet, but, at the time that the fourth season was airing, TV Tokyo and NAS had terminated their deal with 4Kids over Yu-Gi-Oh! and sued them due to “underpayments, wrongful deductions, and unmet obligations.” However, I’m not sure that had a whole lot of bearing on the cancellation. 4Kids seemed like they were already entirely focused on ZEXAL during the lawsuit with no concern over 5Ds or mention of it at all, so I think it’s safe to assume it just suffered the same fate for the same reasons as GX.

Nevertheless, 5Ds ended abruptly and without fanfare. Unlike with GX, fans seem to be grateful for this as they don’t look too kindly on the dub very much, citing the theme songs as being pretty much the only good things to come out of it.

Next – Part 19: 4Kids’ Pre-Death Dead Period

Previous – Part 17: 4Kids TV 2: The Kidsening


If you enjoy my work and would like to help support my blog, please consider donating at my Ko-Fi page. Thank you! ♥

Buy Me a Coffee at ko-fi.com

An Absurdly Deep Dive into the History of 4Kids | Part 17: 4Kids TV 2 – The Kidsening (2007)

2007 was a light year for 4Kids in regards to premiering new content – they only premiered one new show.

On September 8, 2007, 4Kids released their dub of Dinosaur King, which was based on an arcade game in Japan that implemented trading cards, and it’s generally regarded as 4Kids’ attempt to replace Pokemon. When 4Kids got the rights to the show, they immediately created a Dinosaur King TCG with Upper Deck sometime in 2008. I imagine this was another effort to avoid high levels of overhead since they were already experiencing losses with producing Chaotic’s TCG in-house. The original cards could be scanned to play the dinosaurs, characters and abilities in the arcade game in Japan. However, the American version of the trading card game had no scanning capabilities whatsoever. It was simply a trading card game. The American TCG was never made available in Japan since the original cards used with the arcade game already acted as their TCG.

In terms of dubbing, Dinosaur King has all of the typical 4Kidsisms, but it’s considered one of the better dubs to come out of 4Kids. It definitely helped that Dinosaur King feels very reminiscent of Pokemon, especially with Veronica Taylor voicing the lead, who has a yellow lightning-based sidekick, and the Alpha Gang almost being a carbon copy of Team Rocket, with Ursula, the leader of the most commonly seen three, being voiced by Rachel Lillis.

Despite not being another massive title for the company, and definitely not a series many people remember very much, Dinosaur King did okay for itself. It tended to do well in ratings, at least in comparison to the other 4Kids TV shows, it had a bunch of toys, a Nintendo DS game, the TCG lasted until 2010 or 2011 with fairly regular releases every year, and the TCG reportedly sold well in other countries too. The show lasted until 4Kids died in 2012, and, for some reason, they latched onto the license even long after 4Kids had died and stayed gasping for air as 4Licensing until 2017 when they let out their final death rattle. In 2017 the license was handed over to Discotek Media, who retains it to this day.

Sega, the owners of the franchise in Japan, never continued the series either in anime or video game format. According to Negative Legend on Youtube, there is no official information anywhere about why Sega has shelved the franchise for so long, but the best anyone can guess is the most obvious one – it probably wasn’t profitable enough. This was most likely especially true since 4Kids, as I mentioned, latched onto the international licensing rights until 2017. Meaning, presumably, Sega was stuck without an international market after 4Kids went belly up. I have no idea how popular it was in Japan, probably mildly popular at least, but it simply wasn’t worth it to keep it in production without the international rights. Perhaps it wouldn’t have been profitable enough even with the international rights. It’s impossible to know without a direct answer from someone at Sega.

Everything else they aired in 2007 was already established, which signified the start of stagnation for 4Kids. They obviously had a bunch of cogs in motion, but they needed to keep taking new opportunities in order to get back up after they took their big Pokemon-shaped punch to the stomach.

That opportunity came on October 2, 2007 when Warner Bros. and CBS would announce that Kids WB would be going off the air in 2008 following the merging of the WB and UPN. They created the CW in the two networks’ place, but opted to shut down the Kids WB block due to content restrictions, the competitive time slot and the increasing difficulty to get advertising, specifically food-related advertising, on the block due to government restrictions. At the same time, they announced that they would be selling the five hour time slot to 4Kids, meaning 4Kids now owned and operated two of the biggest Saturday morning cartoon blocks on TV that year at the same time – which I’m certain has to be a level of hell.

On May 17, 2008, Kids WB would air for the final time.

On May 24, 2008, The CW4Kids would air for the first time.

Yes, that’s what they named it. Isn’t it clunktastic?

One other notable event that happened this year was Al Kahn dining on his foot at ANOTHER ICv2 panel, this time centered on anime and manga.

“I think basically it’s over in Japan, for the moment… I think Japan is tired, I think manga is tired… [There’s] a tremendous reduction in the sale of manga on a weekly and monthly basis… [Japanese] publishers and creators don’t really care what you want. It’s a real systematic problem… We’ve walked away from Japan to a great extent… [I’m] very skeptical of the Japanese model. If you’re big in manga, you should be looking elsewhere, because it’s going south.”

Nothing new has come from Japan in ten years.” (What?) “Kids there are tired of manga. They don’t want to carry around a three pound book anymore.” (He really has never seen a manga in his life has he?) “They’re more interested in devices. Pretty soon, there won’t be any physical media, just digital.”

“(The Japanese anime and entertainment industry) is in the duldroms.” “(Innovation) has moved to Korea.”

“Manga is dead.”

Let me remind everyone, he was, again, saying this at an ICv2 panel for anime and manga, which was being held during NY ComicCon….

Again, Kahn had a slight point among his ramblings. Both anime and manga experienced downward sales in the 2000s. Anime had dropped ¥20bil in 2007 from 2006, while manga book sales were down 4.2%. However, as I mentioned previously, part of this was attributed to the fact that manga was now available to read on cellphones, and sales of manga via this option were exploding. They really hadn’t caught up with the development in technology to properly factor in this part of the manga industry when calculating their sales.

In America, however, this situation was slightly different. Yes, anime was also on a downward trend in the US, at least in regards to DVD sales. It wasn’t so much that anime wasn’t popular and moreso that DVD sets of anime were insanely expensive in America, and most people, either kids or adults, just couldn’t afford them. That’s one of the reasons why buying anime movies was so much more appealing – it’s just one DVD to buy of one feature. Manga was cheaper and more accessible, which is why manga sales kept improving, but the insane prices of anime in the middle of a recession were unreasonable.

4Kids DVDs were cheaper because they tended to include very few episodes, instead of whole seasons (usually) and almost never included the original Japanese track/footage. They usually only included their English dubs, maybe some other language dubs that were based on their scripts, and their music/sound effects etc. which made their DVDs cheaper to produce and sell. However, DVDs for 4Kids shows were constantly scattered all over the place, if a show got a VHS or DVD release at all, and rarely did a show get a complete DVD release.

Piracy was considered a significant problem at that point too, even though that’s, oddly, one of the things Kahn thought he was more or less immune to, because actual anime fans wanted quick and easy access to their favorite anime without paying insane prices or dealing with mutilated TV broadcasts. Piracy, however, was actually noted as being overall beneficial to making anime popular in the west because it allowed fans to access anime they loved and discover new titles all the time because they either couldn’t afford to watch those shows legally or they were simply not available in their region. Their increased interest would increase word of mouth, creating new fans, increasing DVD sales and increasingly availability, making legal acquisitions increase as a result.

I’m sure they didn’t see it that way, however. There is certainly a debate to be had over the positives and negatives of piracy, especially back when anime wasn’t nearly as widely and readily available as it is now, but it’s always hard to tell exactly how sales are impacted by piracy. You can equate every download to a lost sale, but in many cases the person illegally watching or downloading the anime (or manga) either wouldn’t or couldn’t buy the legal copy to begin with. And you also have to somehow factor in how many more anime or manga related items a person has bought because piracy allowed them to consume and enjoy it more.

But I’m getting a bit ahead of myself because, as we know, Al Kahn doesn’t know his ass from a hole in the ground when he talks about this stuff, especially when he’s talking about manga. What he’s actually talking about isn’t innovation or artistry or catering to the fans – it’s about money again.

Kahn noted that, in particular, he was frustrated with the fact that the anime industry currently didn’t premiere any massive hard-hitters like Dragon Ball Z, Pokemon, or Yu-Gi-Oh! were. Basically, he was viewing anime as a dying form of media overall because they weren’t creating new kid-friendly (or can be made kid-friendly) massive powerhouse merchandise machines that he could hopefully get the rights to. And he was mostly saying manga was dying because I don’t know. Why he keeps talking about manga when his company is almost entirely divorced from the manga industry is beyond me. Given his views on manga and American literacy in children, I doubt he could even name one manga that wasn’t related to one of his anime titles.

Take note of the fact that he specifically said “Nothing new has come from Japan in ten years.” He was entirely ignoring literally anything that came out of Japan during that full decade (kinda throwing shade at big mainstream shows that had been dubbed by other companies at this point, like Naruto, as well) and treating them as if they didn’t count because they were either not geared towards his demographic, were not hugely popular or were not merchandisable.

Dragon Ball Z Kai was never theirs, even if they got the broadcast rights to the show in the following year. Yu-Gi-Oh! was still theirs, for the moment, but it was also on a downward trend and hadn’t managed to reach the same peaks it had upon its initial debut, even though 4Kids was injecting a lot of money into it. They just lost the license to Pokemon. They abandoned the license to One Piece. And they lost the bid to acquire the rights to Naruto. Without another big name that would also be family-friendly (or could be edited down to be such) and ripe for merchandising, 4Kids had no interest. Anime as a whole was dying to him because the anime he licensed were dying and Japan wasn’t nice enough to birth him more cash cows.

As ANN stated,

“Al Kahn reminded all those assembled for the session that publishing does not have to be about transferring physical objects, but that the entire anime industry has not yet figured out the best way to monetize digital content and embrace the technology of online distribution. To him, one of the greatest contributions of the popularity of anime in the West has been the fact that as Western animators and producers have been learning new techniques and honing their skills, Japan may be less and less relevant to the most cutting-edge popular culture products throughout the world.”

The concept of digital manga was already firmly in place for several years and was enjoying massive success in Japan while it wasn’t as such in America. Streaming anime was a bit of a different bag. In Japan, anime was already available online through various sources. Plenty of companies were only a few years away from launching digital avenues of anime distribution that would prove to be successful, and it was already in the process in 2007. For example, Toonami’s Jetstream had some anime streaming online, and Crunchyroll, while, at the time, using illegal means of anime distribution, was already created in 2006 as what some have credited as the first official anime streaming service. It would become legitimate and legal in 2009.

Manga is a bit easier to distribute online since it’s just scanned images. That’s why digital manga took off several years before digital anime. Creating a digital marketplace for anime that wasn’t in garbage quality and could still work well on internet speeds of the day was a work in progress, but you can rest assured that it was very much in progress. Did Al Kahn not understand that this stuff takes time? He is right that the anime industry in both Japan and America would need to capitalize on digital anime in order to stay relevant and profitable, but he’s acting as if such developments were decades off not two or three years.

“According to Kahn, there is little coming out of the Japanese anime studios that is truly innovative, and the most creative new animation is now coming out of South Korea and other countries in the region. “I think it’s over in Japan,” said the 4Kids executive, and he added that the problem is on a systemic level, as publishers and creators do not care about actual user demand. For its part, 4Kids itself is not interested in Japanese products, with the exception of Dinosaur King, nearly to the extent that it was at one point.”

While there is definitely something to be said about Korean animation, and there is a lot to praise there, Kahn was obviously either incredibly jaded on Japan because there hadn’t been another massive title for him to milk recently or he was just talking out of his ass – or both – especially because he acknowledges that the market was catering to niche titles at the time, as in creative titles that have smaller audiences but are typically very well-received critically, but also said there was no innovation in Japan.

I don’t know what prompted the Korea comment. Was something really big animation-related going on there in 2007 that I don’t know about? 4Kids had only worked with South Korea twice before this point, and that was with Cubix, which was one of their bigger properties, but it definitely wasn’t massive, and the new seasons of Chaotic. In 2010, they would work with South Korea again for Tai Chi Chasers. Oops. I meant to say they’d work with Japan and South Korea for Tai Chi Chasers……after Al Kahn had eaten enough crow and went crawling back to Japan and anime.

He and his other executives have stated several times in the past that their fans don’t even know anime comes from Japan, but he also notes;

“In Al Kahn’s view, fans monitor the success or failure of shows in Japan very carefully, but American marketers have to remember how particular properties relate to specific age groups in the United States. For example, popular as it was with vocal fans, 4Kids had a very hard time localizing One Piece in a way that would satisfy fans on one side, and advertisers and television company executives on the other. Approaching that series, his company found itself between a rock and a hard place, and Kahn said it learned the valuable lesson that popularity in Japan is only one of the factors that governs how well any given title will perform in America.”

A valuable lesson no one else really had to learn because it was easy enough to figure out. Why don’t you explain that lesson to Funimation, which is about a year or two from swimming in cash from their dub of One Piece?

So which is it? Do their fans not know about or care about the anime industry in Japan or do they monitor it so closely that they base everything they watch, anime-wise, on what is popular over there? Fans did and still do monitor what is popular in Japan for a variety of reasons, (I wouldn’t say many people are monitoring it “closely”, but we do keep an eye on it. I doubt many children back then were doing it, though.) but this statement is just Kahn trying to fancifully avoid saying that they didn’t do adequate research with One Piece before buying it and then screwed everything up.

“Al Kahn, however, again was not as optimistic, and cautioned that frequently, buyers are now looking not only at a particular toy’s immediate sales potential, but also at its staying power on the shelves. Many only want to stick to only buying products that they are already familiar with, and are not willing to experiment or expand into new areas.”

Again, Al, which is it? Is anime dying because there’s no innovation and we need new exciting titles to introduce to stores, or does the innovation exist but it’s just not feasible to work with because stores want more of the same and nothing new?

Basically, Kahn does have some points, kinda, but they’re constantly buried in contradictory statements, odd opinions and flatout incorrect information that it’s difficult to see them.

While they were able to find some common ground, most of the other panelists never agreed with Kahn, and some noted that 4Kids seemed like they were isolated because 4Kids’ experiences largely didn’t reflect in the experiences of their companies.

It’s a rather intriguing debate to read about because it highlights just how much Al Kahn thought he knew about the anime and manga industry based almost entirely on his experiences in America with an American audience that was purely children while similar companies who had immersed themselves in Japanese culture and their market trends and were more diverse in their audience had a better understanding of the market as a whole. Outside of Yu-Gi-Oh! and Dinosaur King, 4Kids would basically stop dubbing anime for three years after this.

To wrap up this year, 4Kids didn’t do very well. You could say it did bad. Or horribly. Whatever. They were down in net revenue with $55,609,000 compared to $71,781,000 in 2006. Their expenses were up with $81,378,000 compared with $80,917,000 in 2006. Overall, they had a net loss at the end of the year of $23,326,000 compared to the net loss of 2006 of $1,006,000. Decline in the revenue from Yu-Gi-Oh!, TMNT, their residuals from Pokemon and One Piece were given blame for this while Viva Pinata was noted as helping offset them.

Their stocks also took a significant tumble that they would never rebound from. Chaotic still hadn’t truly gotten off the ground yet. They had launched the website for the online game on October 24, 2007, and the TCG had been launched with it, so 2008 would be the real flagship year for the franchise and wouldn’t really be a component of their financial report outside of noting the huge investments they had put in place for it.

Next – Part 18: 4Kids is No Longer Foxy

Previous – Part 16: Yu-Gi-Oh No!


If you enjoy my work and would like to help support my blog, please consider donating at my Ko-Fi page. Thank you! ♥

Buy Me a Coffee at ko-fi.com