My Poke-Pinions #029-034 The Nido Line

Nidoran ♀ and Nidoran ♂

Name: I’m gonna let the Wiki take a walk for a second.

“Nidoran♀ may be derived from needle. It may also come from cnidocyte, a type of venomous cell responsible for the stings delivered by stinging animals, most notably jellyfish. Alternatively, it may be based on ni (two) or 二度 nido (two times/two degrees) referring to the two distinct evolutionary lines with similar names and traits. Also, the Japanese word ran is translated as orchid in English. Orchids are flowers that can be purple or blue, these being the same colors as the male and female evolutionary forms of Nidoran, respectively.” That’s uh…a lot to process.

Personally, I was never really able to gauge any origins of Nidoran’s name before, but these theories are interesting, particularly the note about cnidocytes. ‘Nido’ meaning ‘two times/degrees’ also makes sense, but it seems weird to point this out considering that they’re two different evolutionary lines that are separated by gender when nearly any line could technically do that. It’s just that the Nido line happens to look more different based on gender than most lines, and they’re named differently based on those gender differences.

For instance, Nidorina ends with an A, which is typical of feminine names, and Nidorino ends with an O which is more typical of masculine names. Then there’s the obvious with Nidoking and Nidoqueen. What I’m trying to say is, technically, they didn’t have to make these lines entirely separate. They could have just given them a gender neutral name scheme and kept up the gender icons like with Nidoran at the start. It’s like they really wanted them to be separate lines because they look quite a bit different and have some small differences as a result, so they might have incorporated that into the name.

I mean, technically, we do that with regular animals too. We say bulls and cows, stallions and mares, roosters and hens, goose and gander etc. But they’re still the same species. Bucks and does are still deer. Lionesses are still lions. Drakes are still ducks. Separating the line like that just makes it seem like they are legitimately different species, which they aren’t, as far as I can tell. They are treated as different lines, but, when bred with a Pokemon that is not a Nidoran male, the egg of a female Nidoran still has a chance of hatching into a male Nidoran. In my opinion, in a real world context, they wouldn’t be treated as a separate species entirely.

Anyhoo, the orchid thing….I mean, I guess that works? But that’s really flimsy if you ask me. That would fit better if Nidoran were a Grass type or had anything to do with flowers.

After looking up more information on orchids, they are prominent symbols of love and fertility, which is an explanation that I think works better than ‘orchids can be the same colors as the Pokemon.’

I never really much liked or disliked the name Nidoran. It’s a perfectly fine name and it’s memorable enough. However, I was always slightly annoyed at how you had to specify the gender whenever you were talking about it, so their names typically come out as literally ‘Nidoran female’ and ‘Nidoran male.’ And whenever typing it out, you had to copy the gender symbol from somewhere. If you’re going to give different names to the rest of the line, why not do the same for the base evos? Also, for this sake, I’m going to refer to them as NF and NM throughout this post.

Designs: I’ve always thought both Nidorans had a very cute and unique design. NF gives off a lot of hamster vibes, which is very cute, and I love her little single front tooth. I also absolutely adore the color choices too.

NM is also very cute. I love that he has bigger rabbit-like ears and a more….kinda baby-dinosaur-esque style to it. I also think it’s interesting how they basically swapped the traditional gender colors. NF is blue while NM is pink. It’s also a very nice shade of pink. A bit of a light fuchsia-ish kinda color.

NF Sprites

R/B’s sprite looks a little off because the head is too smooth. They didn’t add the head horn until later, it seems.

Everything about average until Crystal where it gets an adorable little animation like its whiskers are twitching after sniffing the air.

Gen III’s really cute, but the animation for Emerald is a bit too twitchy.

Gen IV is also good, but, again, the animation for HG/SS is just twitchy and strange.

I REALLY don’t like the sprite for Gen V based purely on the fact that the animation makes it look like it’s hyperventilating.

Everything else is okay.

NM Sprites

What the hell is up with NM in R/B/G? Its eyes look way too big.

And what highlighter did they color in Yellow’s sprite with?

Gold is basically what R/B/G should have looked like.

Silver is incredibly adorable. Very bunny-esque

I hate Crystal’s animation, though, because it just looks like the animation was poorly done. It just doesn’t look right.

Gen III’s looking good. I like that cool pouncing animation they gave it in Emerald.

Gen IV is also good, but, again, the animation for HG/SS is just twitchy and weird.

Gen V’s animation is cute, but just bordering on moving its ears so much that it might be trying to emulate Dumbo.

Everything else is fine.

Shinies: Nidoran’s shinies are interesting because they’re palette swapped between the two subsets. NF’s shiny is pinkish purple while NM’s is blue. It’s a simple idea, but it works very well because both Pokemon look great in their counterpart’s colors.

Cries/Voices: Both of the Nidos have very similar voices. It’s basically just cute mumbling. NM’s voice might be a tiny bit deeper, but that’s about it. I think their voices work relatively well for them. They’re pretty cute.

NF’s game cry is pretty cute, but generic, and NM’s is a little more annoying because, for some reason, they gave it a higher-pitched screech-ish cry. I don’t think it fits as well.

Dex Entries and Backstories:

NF

A lot of the discussion on both Nidos is about their horns and their poisonous properties. In fact, that’s really all there is to say about the female version. NF is more docile than the male version, but they will attack with their poisonous barbs if threatened. Their horns are smaller than the male’s, and their horns are more rounded, but they do have a better sense of smell than the males.

In terms of design, Nidoran (Both male and female) takes a lot of inspiration from various rodents such as hamsters and porcupines, with some obvious inspirations from venomous mammals like shrews and platypuses, but the Wiki notes that they seem most similar to hyraxes, which I’ve never heard of before. Despite looking like they belong to the rodent family, they’re apparently more closely related to elephants and manatees, due to their features such as “toenails, excellent hearing, sensitive pads on their feet, small tusks, good memory, higher brain functions compared with other similar mammals, and the shape of some of their bones.” as well as other anatomical similarities.

NM

Like the female Nidoran, much of the focus in the Dex entries is on NM’s horns and poison. Its horns are larger than the female’s, and it tends to be more aggressive. While I thought that the aspect of having a better sense of smell made up for its smaller horns in comparison to the male’s, apparently NM has more benefits anyway because it’s heavily implied that it has much better hearing than the female…

Nidorina and Nidorino

Names: Nidorina and Nidorino both have fine names, and they’re suitable off-shoots of Nidoran. Like I mentioned before, their names are derived from simply indicating genders via the A for female and O for male rule that some languages use.

Designs: Nidorina has a cute design. She’s obviously bigger and tougher than NF, but there’s still a feminine quality to it. The shade of blue that they chose is pretty nice as well.

I’ve always really liked Nidorino’s design. It’s big and burly while still being a little cute. Definitely looks like he could impale the hell out of anything he sets his sights on. Really like the fuchsia-esque purple/pink color they have going on.

Nidorina Sprites

What…the hell….is up with Gen I? Why does Nidorina look like a pig? Why does R/B make it look like she’s presenting her ass to someone? What is this?

Gen II looks pretty good, although the animation on Crystal is questionable because it just looks like she’s saying “Shoo! Shoo! Go on, git!”

Gen III is good, but DEAR GOD the animation in Emerald is ridiculously doofy. It literally looks like she’s going “Durrrrrrrrrrrrrrrrr”

Gen IV is an improvement as it’s a little more dynamic, but HG/SS’s animation is a very typical bounce.

Gen V is fine, but, again, I can’t get into the animation. It looks like she’s either clapping slowly or trying to grab something.

Everything else is okay.

Nidorino Sprites

Nidorino definitely made off well when it came to the Gen I sprites. He looks pretty damn nice and accurate to how we know of him today. I especially like Yellow’s sprite because it has such an attitude.

Gen II’s pretty good and intimidating, but Crystal’s animation looks odd. It kinda looks like he’s patting the spot next to him to call someone over to sit.

Gen III’s alright. The animation on Emerald is nice since it makes it look like it’s both approaching you and jumping.

Gen IV is a little weird just because I don’t know why his leg is sticking out like that.

The animation for HG/SS makes it look like he’s barking.

Gen V is….okay, but he’s bouncing so much that looks like he’s hyperventilating.

Usually I find Gens VI and VII to be alright, but this time they fumbled and made Nidorino look doofy. His eyes are too small and the saturation of his coloring is low, making him look sickly.

Shinies: Like with Nidoran, the shinies of Nidorina and Nidorino are just palette swapped versions of each other. Although, I should note that Nidorina is clearly more pink than Nidorino (he’s more of a pinkish-purple) and Nidorino is clearly a deeper more stark blue, almost bordering into a light purple shade in some versions.

For some reason, Gens VI and VII for Nidorino come out looking gray to me, though.

Both shinies are REALLY nice. I especially love Nidorino’s. Besides the gray-ish hues of the new Gens, every other version looks really cool.

Cry/Voice: Nirorina’s voice is a bit too high-pitched and close to NF’s. Nidorino’s voice is excellent, though I feel like it’s probably a stock roaring sound from some animal.

The exact opposite problem occurs in the games. Nidorina’s cry is made more low-pitched and suitable for her evolved state, but Nidorino’s is made high-pitched and not very intimidating at all.

Dex Entries and Backstories:

Nirorina

Nidorina is very gentle and motherly. Her horns obviously aren’t as developed and large as her male counterpart’s. When in battle, she will either present her barbs more prominently or choose to bite and scratch. For some weird reason, the Dex entries are very focused on the fact that Nidorina will chew up her food and spit it out for her young. She also uses ultrasonic waves emitted from her mouth as a means of defense if she feels she or her young are being threatened, though, oddly enough, while many Dex entries state that, Nidorina cannot learn Supersonic or any type of sonic attack in any Gen.

Sword mentions that it’s hypothesized that Nidorina’s horn is smaller than Nidorino’s in order to prevent her young from being poked…..is it just me or is that silly? There are many Pokemon with dangerous designs and they’re not altered for the sake of protecting their children from being hurt.

In terms of design, Nidorina is reportedly based on porcupines, rabbits, mice and/or hamsters, which….yeah okay, but are we still going to ignore the clear dinosaur vibe?

Nidorino

Unlike the more docile Nidorina, Nidorino is notoriously aggressive and will attack perceived enemies almost immediately with the venomous horn on his head. The venom’s potency will change depending on his adrenaline level at the time of attack. The horn in question is harder than diamonds, and it uses the horn to ram into boulders in search of a Moon Stone. Nidorino also use their large ears to listen for hostile presences and will react immediately if it hears anything.

Nidorino has the same design lineup as Nidorina, but the rhino has also been added as inspiration due to his aggressive and independent nature. Not sure why rhinos wouldn’t also fit with Nidorina, considering the rhinoceros was also listed as being inspiration for the name.

Nidoqueen and Nidoking

Names: Very fitting for the end of this evo line to be named King and Queen. I like the names Nidoking and Nidoqueen. They’re my favorite names of the bunch.

Designs: Nidoking has been and will always be one of the most notable powerhouse designs of Gen I. It’s an awesome final stage for the line, and it’s incredibly intimidating and cool. No Pokemon can make pink look as kickass as Nidoking.

Nidoqueen is also pretty cool, and I love that shade of blue, it’s perfect for her, but, admittedly, she doesn’t really have as cool of a design as Nidoking. It retains its femininity and gains a very motherly appearance (somewhat akin to Kangaskhan) while still being tough and intimidating.

……….Nidoqueen has boobs. I couldn’t not point that out. Oh they’re “Plates” uh huh, sure yeah, Wiki. They’re boobs. They’re very clearly boobs. Armored boobs are still boobs.

Nidoqueen Sprites

Gen I looks really good……except Green.

What the hell even is that? It looks like a knockoff plushie of a Nidoqueen.

Gen II, I’m not too fond of Gold because the teeth make it look a little doofy.

Not too fond of Silver either because she looks like she’s calling me over to flirt.

Or maybe flipping me off?

I do like Crystal because, for some reason, the animation reminds me of musical theater.

Gen III is pretty good. I like the roaring animation in Emerald. It’s very fierce.

Gen IV is okay. The animation for HG/SS is also roaring, but I don’t like it as much as Emerald’s.

I really love the animation on Gen V because it looks so natural and real.

The other gens are just okay.

Nidoking Sprites

Gen I’s looks pretty good. LOVE the angle on Yellow.

WHAT THE FUCK IS UP WITH GREEN!? I was going to make the same plushie joke as I did with Nidoqueen, but that doesn’t fit here. What is that monstrosity!? It’s like a sleep paralysis demon.

Gen II is really good, too. The poses are great, and so is the animation for Crystal even if it’s less intimidating than Nidoqueen’s. I do have to ask why his coloring is so dark in this gen. He’s just straight-up purple.

Gen III is good. The animation for Emerald is quite frightening.

Gen IV is good. Love the dynamic posing. Simple but effective animation on HG/SS.

Gen V, in a static sense, is good, but the animation just makes it look like its out of breath. I think the design was changed just ever so slightly to be a tiny bit slimmer, and I think it works out very well.

Gens VI and VII are fine, but I feel like the color’s a bit washed out and Nidoking’s face looks a tiny bit derpy.

Shinies:

Nidoking has one of the most awesome shinies in the game. Again, it’s a palette swap with the female counterpart, but I love the shade of blue they chose this time. It is a little bright, but it looks great on him. Reminds me of blue raspberry.

…….On the OPPOSITE end of the spectrum, you have whatever this used barf bag is supposed to be.

What happened? Why did they break the tradition of having the shiny version be a palette swap with the counterpart? Why choose, of all colors, that disgusting baby poop green color?

Cry/Voice: I was suspicious about Nidorino having a stock animal sound effect, but I am almost certain Nidoqueen is using one, and I’ve always been definitely sure Nidoking is using one because his roar is one of those roars you hear everywhere for dinosaurs and bears. It fits, but it’s hard to not make that connection.

In terms of the games, Nidoqueen has an extremely suitable cry. It’s lower pitched and gentle – very motherly.

Nidoking’s is like a screech, and while it is better than Nidorino’s, it’s still too high pitched to be truly suitable in my opinion.

Dex Entries and Backstory: Not in a Dex entry, but I had to mention this first.

“Although its female counterpart, Nidoqueen, cannot be bred, Nidoking [and Nidorino] can.”

Look….it’s already insanely stupid and creepy that this species that is basically designed from the ground up to complement each other from a breeding standpoint can’t breed with each other unless they’re the equivalent of children, but what is the sense behind making Nidoqueen unable to breed at all, even with Ditto? This isn’t some gender inequality tangent I’m going on – though that aspect is BS too – I mean the main focus of Nidoqueen…..IS BEING A MOM.

They have developed smaller horns and thicker skin for the sake of protecting their children. The venom in their horns will not excrete when their young is being carried on their backs. They will basically turn themselves into a makeshift wall for the entrance to their den if they’re trying to keep threats away from their children. The Dex literally says they’re at their strongest when they’re protecting their young. What young?! They can’t have young if they can’t breed!

The same thing applies to Nidorina, so unless she evolved while her babies were still young, a good chunk of her Dex entries make as little sense as Nidoqueen’s!

Oh, yeah and, fun fact – The NF line is literally the only evolutionary line that loses the ability to breed upon evolution.

Who the hell was in charge of managing the breeding system in the games, and why hasn’t this glaring issue with this line ever been fixed?

It’s especially weird when we get to the other side of the coin and see that Nidoking’s entries are mostly just talking about how out of control, violent and powerful Nidoking is.

“It uses its powerful tail in battle to smash, constrict, then break the prey’s bones.”

“Its steel-like hide adds to its powerful tackle. Its horns are so hard, they can pierce a diamond.”

“If it binds an enemy, it can snap the victim’s spine quite easily.”

“Once it goes on a rampage, there is no stopping it.”

“One swing of its mighty tail can snap a telephone pole as if it were a matchstick.”

Hardly one getting a tie for Father’s Day.

The one and only Dex entry that has anything to say about it being anything other than a destructive Pokemon who loves to fly off the handle at anything he perceives to be a threat is in Gen VIII when Sword says “When it goes on a rampage, it’s impossible to control. But in the presence of a Nidoqueen it’s lived with for a long time, Nidoking calms down.” Nothing about them being protective of their young or family.

So this one is allowed to breed, with a Ditto anyway, and mother of the year recipient, Nidoqueen, cannot have children at all.

……..Hm…..Wait a second….what if she adopts the kids that Nidoking has with Ditto? Is their line just meant to screw over Nidoqueen/rina so Nidoking/rino can stick his diamond hard horn into sentient flubber? Is Ditto a deadbeat mom? Are they a threesome? Why are you letting my train of thought keep going down this road? Please stop me.

In terms of designs, Nidoqueen and Nidoking have the same inspirations as their pre-evos, but gorillas have been added to the mix this time around – I suppose for the big arms.

Also, don’t buy my ‘Nidoqueen has boobs’ thing? Even the Wiki says her armor plates resemble a two-piece bikini.

…..I honestly wouldn’t agree with that because, what, is it a bikini that doesn’t connect up front and has giant granny panties as a bottom? But, yes….Nido-Boobs.

Next time, we’ll shoot for the moon and tackle the Cle line!


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My Poke-Pinions #027-28 The Sand Line

Sandshrew

Name: Sandshrew is a combination of—I’m gonna just assume you know what it’s a combination of. It’s not really difficult. As for whether I like it or not – I do. It’s a bit overly simple, but that’s not a bad thing. It’s still memorable and cute.

And hey, at least they didn’t simplify it to a hilarious level like just calling it ‘Sand’ or something, hahah! Isn’t that right Japa–(image of name plate in Wiki)

………*lip smack*…….Moving on.

Design: I’ve always thought Sandshrew had such a simple yet incredibly cute design. It’s a shade of yellow that’s not too loud, it has an adorable face, cute little paws and I love that brick-like design on the yellow parts.

In regards to the sprites, I can say with certainty that practically every Gen is varying levels of adorable. Even right out the gate in Red/Blue, Sandshrew is sitting there look so adorable. I just wanna cuddle it.

The back sprite for Gen I is kinda weird, but that’s all I really have to say in that department.

Crystal is where it gets really cute. Look at that little itching animation and tail wag. N’aw!

Gen III is adorable, but Emerald is a little silly because I don’t know why it’s just flailing its arms like that. It’s still adorable even with the animation, but it’s a little goofy.

It’s in Gen IV where things get strange. The animations are just erratic. DPP makes it look like it’s trying to be a rabbit,

and HGSS makes it looks it had too much coffee.

Gen V is really adorable with its subtle little head shake.

As usual, Gen VI is just okay.

Alolan Sandshrew

I love that there’s an Ice (and Steel) version of Sandshrew, and I adore the igloo theme they got going on here, but there’s no getting around the fact that it’s, ultimately, pretty much just a recolor of original Sandshrew. It has a band on its face and its ears are designed to look more like igloo entrances, but it’s still just a recolored Sandshrew. Nothing wrong with the recolor, I really love it, but I can’t ignore that.

Shiny:

I’ve mentioned before that a lot of people tend to hate green shinies, but I actually really love Shiny Sandshrew. I think it’s a very vibrant and cute shade of green – and for some reason it makes me think it’s a gummi bear, which just makes it even cuter.

Shiny Alolan Sandshrew is pretty cool (no pun intended) too.

The yellow underbelly is replaced with a dark glacier blue, and it fits extremely well with the ice motif.

Cry/Voice: Sandshrew’s anime voice is actually quite….horrible. It’s a very unfitting and screechy voice. The good thing is Sandshrew doesn’t tend to make noise very often.

Sandshrew’s game cry is equally screechy though not as horrifying. It’s not that memorable, but it’s a tiny bit fitting I guess.

Dex Entries and Backstory: Most of Sandshrew’s Dex entries say the same thing – they dislike water and mostly enjoy burrowing in dry sandy areas such as deserts. If they are threatened, they protect themselves by curling into a ball. The plates on their backs are extremely strong and act as armor.

Some other entries note that dew will form on it overnight if it gets particularly cold, and one entry mentions that, should it get too wrinkled from moisture, it will seek out the heat of a volcano and dry off there.

The Dex entry for Alolan Sandshrew is actually a little ironic because, completely contrary to regular Sandshrew, Alolan Sandshrew supposedly cannot curl up into a ball because of their armor-like back plates that are hard as steel. Alolan Sandshrew were said to come about after Sandshrew fled a volcanic eruption and decided to live in the nearby snowy mountains. Given the physiology of regular Sandshrew, I’m not sure how it lived for so long that it adapted into this polar opposite form, but I guess it’s not completely unbelievable.

It’s also a tradition to play a curling-like game with them by sliding them across the ice and seeing how far they can go. They use this super-sliding nature to assist themselves in the wild by sliding full-force into their enemies.

In terms of design, Sandshrew was based heavily on armadillos. The inspiration for its supposedly poisonous claws may be derived from shrews, of which they also share their name (at least in English) and it may also be inspired by pangolins.

Alolan Sandshrew was obviously based heavily on igloos, and the Wiki also mentions it was inspired by a curling stone because of the aforementioned game people play with them. Why they decided to do that with a Pokemon who, in no way, reminds anyone of a curling stone, I have no clue.

Sandslash

Name: I like Sandslash’s name, and, again, I’m going to assume I don’t have to explain this one. It’s different enough from Sandshrew, it has a more intimidating vibe to it, to reflect its increase in power, and it’s really cool.

In Japanese, it was originally…..Sandpan?…..That’s a little better than just Sand, but not by much because…what the hell does the ‘pan’ part mean?

According to the Wiki, they’re just guessing that the ‘pan’ part is for ‘pangolin’ which….I suppose maybe, but that’s kinda weird the way it’s arranged. Wouldn’t Sandgolin or something make more sense in regards to composition? No lie, when I first saw ‘Sandpan’ I thought they were referencing bread, because the Japanese word for bread is ‘pan.’

Honestly, I think Sandpan is a pretty goofy name, Sandslash is much better.

Fun fact: In the beta for R/B, Sandslash was originally named Sandstorm, which I think was an equally cool alternative name. Also, in China, its name is Chyūnsāanwòhng, which literally translates to ‘King of going through mountains.’ Okay. China wins here.

Design: Sandslash is just the right combination of intimidating and adorable. It’s just so cute with its big eyes and little nose, but also you know it could cause you some major pain with its quills and claws. I love the hedgehog/porcupine motif it has going for it, and it makes total sense as an upgrade from Sandshrew. The yellow and brown combo is nice, and the contrast makes the quills stand out a lot more. I also like that the quills/spikes themselves are thick and bulky to make it seem bigger and tougher.

As for sprites, R/B looks a little weird, but maybe it’s the perspective.

The back sprite is equally odd because it looks like Sandslash’s face is in the wrong spot.

Yellow looks quite normal, barring the same back sprite, and Green’s looks like someone tries to stuff it into a backpack and smushed it.

Gen II is pretty cute. I love the animation for Crystal. It can either be that it’s slashing its claws to intimidate you or it’s making a gangster-like gesture. Yes, the former makes more sense, but the latter is a lot funnier.

In Gen III, I feel like it’s about to present its butt to me. The weird animation for Emerald doesn’t help at all.

FR/LG is almost boringly normal, though.

Gen IV is pretty cute. Its animation makes it look like it’s cheering.

Meanwhile, HG/SS just looks like it’s spasming out of control.

Gen V is pretty darn cool. Not only is it slashing its claws, but it also has a neat animation for all of its back spikes and its tail.

Gen VI is very okay and boring.

Alolan Sandslash

I absolutely love the glacier/icicle motif they have going on with Alolan Sandslash. That was an awesome direction to go with this alt version. There’s not a lot in terms of color contrast in Alolan Sandslash, but that’s alright because the shades of blue that they chose for it are perfect.

It’s subtle, but I also like the way they changed the style of the claws. There’s a very sharp downward angle that makes the claws almost seem icicle-like too.

Shiny:

Sandslash has one of the best shinies, in my opinion. It has an awesome blood-red color on the spikes and the shade of yellow used on the body made for a more tan look that was great in contrast to the red and really gave off more of a sand vibe.

Shiny Alolan Sandslash, however, is just lazy.

It’s a darker Alolan Sandslash. That’s all. They took Alolan Sandslash’s sprite, turned down the brightness and called it a day. It’s not bad as in ugly or anything, but it’s boring.

Cry/Voice: This is probably going to sound weird, but, in the anime, it always sounds like Sandslash says ‘Slash’ while sneezing whenever it’s attacking. It’s cute, but it’s also a little funny hearing it that way.

Normally, Sandslash sounds…okay. It’s cute, but it kinda loses intimidation points on how high pitched it sounds. It’s even higher than Sandshrew, which is odd. I don’t know why the voice is so nasally, either. Like whoever voices it pinches their nose while recording.

Sandslash’s game cry is alright. It’s low and more intimidating, but not too low for it to sound off-putting or unfitting. It’s a bit too static-y, though – like it was meant for an Electric type or something.

Dex Entries and Backstory: Not too much that is all that interesting to note for several Gens worth of Dex Entries. It can blind enemies with sand, it protects itself by curling into a ball and using its incredibly hard quills as armor, it can climb trees and use its powerful claws for slashing. If or when its quills break off, they grow back in a day. They can use their quills to make enemies flinch then strike with their claws.

We do learn in Gen VII that people will use shed Sandslash claws and quills to make tools to till their farms and fields, so that’s pretty neat. However, the Dex entries for this Gen are also worded oddly. Ultra Sun claims Sandslash’s claws and horns break off….I have never heard anyone refer to Sandslash’s quills as horns. Spikes, yeah, but not horns. That’s just not accurate.

Also, in Ultra Moon, they say they ‘Park themselves in trees and go right to sleep.’ That is correct, but it’s weird that they said ‘park themselves’ like they’re a car. (I am aware that people sometimes say ‘park it’ when telling someone to sit, but in this situation it just sounds weird. I’m being very nitpicky here, admittedly, though.)

In Gen VIII, the Dex mentions that Sandslash’s spikes will feel smoother and harder if it’s in drier climates, which makes sense, and when they’re in trees they will drop berries for Sandshrew waiting down below, which I thought was sweet.

In regards to design, it has obviously drawn inspiration from hedgehogs, echidnas, and porcupines, and pangolins have been mentioned already, which I can definitely see in the face. Like Sandshrew, it is also based on shrews and supposedly have poisonous claws as a result. I keep saying ‘supposedly’ because I can’t find anything that says Sandshrew or Sandslash has poisonous claws. Only their Wiki and Bulbapedia pages say that, but I can’t find anything in canon.

The only poison ability it has naturally is Poison Sting, and I always thought that was utilizing their spikes, not their claws. In Gen IV and onward, it can use Poison Jab, but only through a TM so that can’t possibly count.

Alolan Sandslash’s Dex entries explain the same origin as Alolan Sandshrew, but also include that its icy spikes are actually steel spikes covered in ice. These spikes don’t only cause deep wounds, but they can also quickly cause frostbite, which is pretty scary. As opposed to trees, it has adapted its claws to climb icebergs. Utilizing its claws to plow through the snow, it has become the fastest Pokemon to travel within snowy mountain regions.

There’s nothing mentioning the design inspiration for Alolan Sandslash, but it’s safe to assume icicles and glaciers were a big part of it. Not sure where the steel came into play, though, because steel has nothing to do with ice, igloos, glaciers etc. Even taking its origins into play, Sandslash didn’t originally have steel spikes, so I’m kinda confused on that front.

Next up, the entire Nido-line: Both male and female!


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