Episode One-Derland (Cartoons) Loonatics Unleashed


Plot: In the year 2772, a meteor struck the planet/city/it’s never made clear of Acmetropolis, giving the five descendants of the Looney Tunes superpowers. Together, they use their powers to fight off various threats to Acmetropolis.

In this particular episode, a bunch of ice-wielding robot vikings attack and they defeat them…..Yup. Take this all in. Soak it up.

Breakdown: It seems this series is very polarizing. Some people, especially cartoon reviewers, seem to be firmly in the ‘this series is a stain upon the Looney Tunes name’ camp, while others think it’s a perfectly fine adaptation and action comedy show.

I remember seeing this show being promoted on Kids WB, but I never much cared to watch it and it didn’t last very long. Where do I stand on it after this viewing? Well, that’s for later.

First, let’s go over the plot because wow, that is…that’s some plot. Why are the Looney Tune descendants the only ones who got powers from that meteor crash? Why did they take it upon themselves to fight crime when there was no singular or overall threat at the time? I won’t really harp on how insane this concept is because….well, it’s still technically the Looney Tunes, and complaining about crazy plots with the Looney Tunes is utterly pointless. What does matter is the execution. Have they taken this crazy plot and actually made something decent out of it?

Let’s go over the characters.


Our leader is, obviously, the descendant of Bugs Bunny, Ace Bunny. He’s pretty much a typical action show team leader with a bit more of a slant on wit and jokes…..But I never really felt any of his jokes worked, especially when they tried to shoehorn in Bugs’ catchphrase three times. This character’s personality highlights a problem with the entire series that I’ll discuss later.

Ace’s abilities are laser eye beams and optical enhancement.


Lexi Bunny is the second-in-command and token 90s tude-ish girl in the group. She’s also the descendant of Lola Bunny, which explains why she’s not funny. Lexi mostly talks about clothes and looking fat, though she does seem to be an entirely different person when she’s in combat mode, showing effective strategies and focus that earn her the title of second-in-command. I honestly shouldn’t be calling her the token girl both for the fact that she hasn’t really shown too many of those tropes yet (outside of the fashion stuff, weight worries and the fact that her color is, you guessed it, pink) and because, well, Looney Tunes itself is a sausage fest.

In fact, Lola, her ancestor, was created purely to help even up the demographics a bit. Even though Looney Tunes never seemed to have a big problem in that area, I know I was and still am a big fan, I guess Space Jam thought it did.

Her powers include supersonic hearing and brain blasts, which are essentially the same as Ace’s laser beams just being emitted from her ears and being made of psionic energy.


Probably the most similar to their Looney Tunes descendant is Danger Duck, descendant of Daffy Duck. I say that loosely because while he does retain quite of bit of Daffy’s personality and nearly the exact same character design, his jokes just don’t work very well. They’re probably the best out of the cast, but that’s not saying much.

Danger has the ability to quantum quack, which is basically just teleportation, and create power orbs which are kinda like Easter eggs. They’re orbs that are filled with something like explosives and whatnot that get released upon breaking.


Slam Tasmanian, descendant of the Tasmanian Devil, is also very loyal to his ancestor…..not that it’s hard to do so considering Taz’s only character traits were being crazy and incoherent.

His powers include super strength, tornado maximizer, which is basically Taz’s trademark spinning twister, just at a much higher rate of speed and even including fire, and thunder mode which allows him to shoot off hurricanes made of lightning from his fists.


Next up is Tech E. Coyote, descendant of Wile E. Coyote, and as his name suggests he is the techie. He is constantly making gadgets and vehicles for the group, and, as the tech guy with super intelligence, he’s obviously the most useful member of the team who gets the most to do yet doesn’t get enough recognition.

Something I should mention; he talks. Unlike his ancestor who spoke in sign language (get it?! Hehehehehehehehehehe) and spoke on rare occasions, Tech talks all the time and even prattles on when he gets into nerd mode. I don’t have anything against him talking, his voice is fantastic actually, and I definitely didn’t want him to be a silent tech support guy anyway (I’m looking at you, Zorro Generation Z) but it’s something worth noting.

His powers include incredible super intelligence, magnekinesis and molecular regeneration. You read that right; molecular regeneration….super healing. Tech E. Coyote is essentially Wolverine. In fact, according to the Wiki, it’s a recurring joke for Tech to be blown to bits and just regenerate himself.

I’m sorry; why is he not, hands down, the leader? He’s the smartest, he has great leadership capabilities, he keeps cool under pressure, he makes gadget after gadget for helping them fight bad guys, he’s by far the most useful, and oh yeah, he’s essentially immortal.

Why do the bunnies with the laser beams get to be first and second in command? Equal opportunity my ass.


And….finally….we have Rev Runner, descendant of the Road Runner. He….is so annoying. You know how they made it so that Tech E. spoke just fine even though Wile E. was basically mute? Well, they did the same thing with Rev…..only he has a quirk….he talks really quickly because, well….I think you can figure it out. It is insanely irritating to listen to him, and the ‘joke’ gets old after like a millisecond. I am very aware that he’s voiced by WB voice legend, Rob Paulsen, and all respect to Mr. Paulsen, but this direction choice is dumb.

He, oddly enough, seems to have the most powers out of the group. He obviously has super speed, but he also has super intellect (and is actually, ironically, friends with and invention partners with Tech E.), flight, some degree of clairvoyance, and what is probably the weirdest power in the group, the ability to track down and pinpoint the location of other living organisms like a GPS. While that’s not weird on its own, he also has the ability to transfer what he sees into a hologram. Makes him seem like he’s part robot is all.

So, to clear things up, the smartest and most useful characters, the one with the most powers and the one who is arguably the most powerful are not as important as Ace and Lexi….Bunny bias.

We have one more character in their mysterious leader Zadavia who contacts them via hologram like she’s Zordon. Unlike everything else, we are given no friggin idea as to who she is, where she came from or why she’s leading these guys. We just kinda have to accept that she does.

She’s serious and mostly kind but seems to dislike Danger. Him sending in numerous name change requests does not warrant not thanking him for helping save the world. Seriously, it’d be one thing if it was a lump sum thank you, but she thanked everyone individually and straight up didn’t include Danger.

Now for something I hinted at earlier in Ace’s description which is the tone of this series. It’s really a mixture of action, drama and, of course, comedy. The problem is that the Looney Tunes are not really geared for drama/seriousness. They can pull off action a la Duck Dodgers, but the post-apocalyptic setting, the seemingly very serious threats to the global population…all of that makes it so that the characters can’t really be the all that goofy or funny….In essence, they can’t be the Looney Tunes, which might be why they’re technically not.

However, an additional problem is that the threats in question are silly, at least so far, but they’re painted as serious. Sorta like your average run of the mill action team cartoon from the 90s.

Altogether, you have a subpar action superhero show mixed with “diet” Looney Tunes with a serious twist and a hint of Splenda.

Throughout the whole episode, I was just left wondering why these characters even needed to be the Looney Tunes’ descendants. Really, you could just market this as a bunch of anthropomorphized animals with superpowers fighting evil and it would be the same thing. You might get in trouble with character design copyright infringements with Danger and maybe Slam, but everyone else would be okay, and I doubt anyone would say it’s the Looney Tunes in any way, barring those catchphrase moments.

The thing is, that really was this series’ only hook; it was an action superhero team, as was the popular thing back then…..and today….with the Looney Tunes…..Kinda.

Outside of being a little too crazy without the humor being strong enough to back it up, the first episode is also just bland.

The episode does a good job of explaining the backstory for the most part. They explain the meteor, and the opening theme’s shots of the team explain both the names and powers of each team member. Still no explanation as to why only these five beings got powers from the meteor, but whatever.

One thing first episodes are meant to do is start with a very strong first story to hook us in and make us want more. Since this is not an origin story, the audience typically needs a big memorable conflict to help us get a good taste of how exciting the show will be.

However, we just end up with ice wielding robot vikings, and yes I wasn’t lying, that’s totally a thing, being defeated by an endless supply of gadgets/vehicles and a decent variety of the group’s powers. This is kinda par for the course, but there are no memorable or noteworthy moments, hence why my plot synopsis is so bare. Not to mention that the vikings use several ice puns….

I will admit that I liked that Danger is not made out to be a complete buffoon who gets in the way more than he helps, but that’s not really anything great.

There’s so much going on in terms of getting new vehicles and new gadgetry and trying out various powers on the enemy instead of having real plot developments or character exploration or anything really important happening. The biggest thing in the episode is the vikings shutting down the power core for the city, which effectively leaves the world in the dark (see what I mean by the confusion on whether Acmetropolis is a city or planet?)

However, since the Loonatics are around and they have shown time and again that they can melt the ice with little issue and also have no problem taking out the robots, it’s only a matter of time before they take out the robots and melt the ice on the core….

You could shoo that aside if the action is fun enough for you to just enjoy yourself instead of being preoccupied with that stuff. Eh….Not really. There is a never ending stream of action, but like I said none of it is really noteworthy. The powers showcased here are mostly been-there-done-that, and even the gadgets aren’t creative. We have blasters, jet packs, motorcycles and a big ship with torpedoes on it. How can the descendants of the Looney Tunes get away with not being creative?

The art is pretty stylized, though slightly too craggy for my tastes. The animation is also pretty nice and fluid with only a few iffy spots here and there. I’m not a big fan of the multi-screen views of a single shot. Seems a bit cheesy, especially for the time.

The voices are good, though I can’t not hear Jason Marsden’s regular voice when he’s playing Danger on several occasions. Half the time, he’s doing a fairly loyal Daffy impression and the other he’s just completely normal voiced.

The music is alright, though mostly forgettable.



In my eyes, this show is definitely not bad. There were no moments where I was groaning at the screen or feeling the need to pause because of something stupid. It’s just a subpar action superhero cartoon with the Looney Tunes brand painted over it. I feel no need to continue this, though. There are only 26 episodes so this might be up for a Cartoon Step-by-Step, but since this episode yielded little substance and material I can’t imagine I’d be very driven to even do that much. It’s definitely not the childhood-ruining nightmare some people make it out to be.

Recommended Audience: Violence, but it’s against robots, and any wounds inflicted to the team are either forgotten or instantly healed. Tech does get blown to a pile of mush at the end, but he’s fine by the next scene. 7+?

Final note: Did I say this wasn’t childhood-ruining? I meant you must now imagine Daffy Duck, the Tasmanian Devil, Wile E. Coyote, the Road Runner, Bugs and Lola Bunny having sex…..not with each other…Well, maybe Bugs and Lola Bunny. Don’t blame me; blame the premise.

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